Cue escaping the island under a time limit while facing off more mooks. * MirrorMatch: The boss fight in The Anomaly is a fight against ''three doppelgangers, named "Kuro?" by one of the cards.'' * OutrunTheFireball: After defeating Captain Ababa on the Pirate Island, the volcano erupts. * LeftHanging: Despite having a much better put together story then the original, a fair number of plot threads are left unresolved, including: What was ] trying to accomplish? What was ], Why did Kuro ] and why did ], and finally, what was the Anomaly and how was it created? * TheLittleDetecto: The Everything Under the Sun-dar detects how many cards or chests are in an area and where they are relatively to your position. * LastOfHisKind: Olaf the Wiking in the present by his own admission. Even if he is disappointed by the responses he gets, he will do his best to make it be as exciting as possible. ** Averted when ] * LargeHamAnnouncer: Largo at the coliseum is pretty much this. It takes an Imperial medal from a regretful Dalkins in the present era to change his mind. * JustFollowingOrders: Dalkins' reason for preventing you (or himself) from stopping Magus, as he has received no order to stop him. %%* by the game when you earn ''and literally struggle to hold'' the Wonderful Boat. * BullfightBoss: Captain Ababa can be this if the player runs in front of him from a distance and then escapes the Captain's dash, which ends with him motionless at a wall for a few seconds. * BareYourMidriff: Velvet's outfit includes a shirt that shows off her midriff. The present era features pixel art commonly used by indie games today, while the future era uses 3D graphics accompanied with post-processing effects. The past era has 16-bit pixel art graphics, alike those displayed by the SNES. The Magi era has monochrome pixel graphics, alike to those displayed by the original UsefulNotes/GameBoy with thin lines dividing each pixel. * ArtShift: The art is characteristic of the era you're in, evolving the further you are into the future. There are the hostile security systems, and there's the trickster terminal AI which keeps you turning on and off terminals with no end. * ArtificialIntelligence: The Magi have robots helping them with their job, "" They seem to suffer from AIIsACrapshoot however, thanks to them thinking of actions they weren't ordered to but aren't unsure of (such as "Destroy?") which they immediately back out. ** Regenerating MP during the JRPG section (there are no items to restore MP in the game and only one section uses MP) ** Party members killed in battle are restored automatically when you win and health-restoring hearts are relatively easy to find (and are sometimes dropped in boss fights) ** Money and experience are retained from when you last died (making it possible to eventually level your way past certain battles even if you lose each time). * AntiFrustrationFeature: To help players deal with the different gameplay types, there are a lot of these, including: ** Save Points liberally scattered throughout the game (including before all boss fights) that heal you to full health. * AffectionateParody: To video games in general, and ''VideoGame/ChronoTrigger'' and the Zelda series in particular. It houses a lot of organic lifeforms in tubes, hostile security units who are triggered by you stepping on girders, and the Weapon of Mass Destruction. !!Evoland 2 contains examples of: * AbandonedLaboratory: Professor Giro's Laboratory.
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